XR Library


Driving XR product demands through inclusive design with 80% potential adoption rate




My Role: Lead Designer
Duration: February - June 2022
Platform: VR and Desktop Web
Team: I collaborated with another UX designer,  a researcher, and a project manager throughout the project.



Context


My team designed a hybrid solution for an educational and collaborative extended reality (XR) space for my undergraduate capstone project at UW, Seattle. The project is sponsored by STMicroelectronics and the Department of Human Centered Design & Engineering with an aim to explore inclusive and accessible XR system to increase XR product demands in the long term.






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